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open3D在Windows下的库,debug版本

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open3D在Windows下的库,debug版本
/* ** The OpenGL Extension Wrangler Library ** Copyright (C) 2008-2017, Nigel Stewart ** Copyright (C) 2002-2008, Milan Ikits ** Copyright (C) 2002-2008, Marcelo E. Magallon ** Copyright (C) 2002, Lev Povalahev ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are met: ** ** * Redistributions of source code must retain the above copyright notice, ** this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright notice, ** this list of conditions and the following disclaimer in the documentation ** and/or other materials provided with the distribution. ** * The name of the author may be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" ** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE ** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE ** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR ** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF ** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS ** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN ** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF ** THE POSSIBILITY OF SUCH DAMAGE. */ /* * Mesa 3-D graphics library * Version: 7.0 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* ** Copyright (c) 2007 The Khronos Group Inc. ** ** Permission is hereby granted, free of charge, to any person obtaining a ** copy of this software and/or associated documentation files (the ** "Materials"), to deal in the Materials without restriction, including ** without limitation the rights to use, copy, modify, merge, publish, ** distribute, sublicense, and/or sell copies of the Materials, and to ** permit persons to whom the Materials are furnished to do so, subject to ** the following conditions: ** ** The above copyright notice and this permission notice shall be included ** in all copies or substantial portions of the Materials. ** ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. */ #ifndef __glew_h__ #define __glew_h__ #define __GLEW_H__ #if defined(__gl_h_) || defined(__GL_H__) || defined(_GL_H) || defined(__X_GL_H) #error gl.h included before glew.h #endif #if defined(__gl2_h_) #error gl2.h included before glew.h #endif #if defined(__gltypes_h_) #error gltypes.h included before glew.h #endif #if defined(__REGAL_H__) #error Regal.h included before glew.h #endif #if defined(__glext_h_) || defined(__GLEXT_H_) #error glext.h included before glew.h #endif #if defined(__gl_ATI_h_) #error glATI.h included before glew.h #endif #define __gl_h_ #define __gl2_h_ #define __GL_H__ #define _GL_H #define __gltypes_h_ #define __REGAL_H__ #define __X_GL_H #define __glext_h_ #define __GLEXT_H_ #define __gl_ATI_h_ #if defined(_WIN32) /* * GLEW does not include to avoid name space pollution. * GL needs GLAPI and GLAPIENTRY, GLU needs APIENTRY, CALLBACK, and wchar_t * defined properly. */ /* and */ #ifdef APIENTRY # ifndef GLAPIENTRY # define GLAPIENTRY APIENTRY # endif # ifndef GLEWAPIENTRY # define GLEWAPIENTRY APIENTRY # endif #else #define GLEW_APIENTRY_DEFINED # if defined(__MINGW32__) || defined(__CYGWIN__) || (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__) # define APIENTRY __stdcall # ifndef GLAPIENTRY # define GLAPIENTRY __stdcall # endif # ifndef GLEWAPIENTRY # define GLEWAPIENTRY __stdcall # endif # else # define APIENTRY # endif #endif #ifndef GLAPI # if defined(__MINGW32__) || defined(__CYGWIN__) # define GLAPI extern # endif #endif /* */ #ifndef CALLBACK #define GLEW_CALLBACK_DEFINED # if defined(__MINGW32__) || defined(__CYGWIN__) # define CALLBACK __attribute__ ((__stdcall__)) # elif (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS) # define CALLBACK __stdcall # else # define CALLBACK # endif #endif /* and */ #ifndef WINGDIAPI #define GLEW_WINGDIAPI_DEFINED #define WINGDIAPI __declspec(dllimport) #endif /* */ #if (defined(_MSC_VER) || defined(__BORLANDC__)) && !defined(_WCHAR_T_DEFINED) typedef unsigned short wchar_t; # define _WCHAR_T_DEFINED #endif /* */ #if !defined(_W64) # if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && defined(_MSC_VER) && _MSC_VER >= 1300 # define _W64 __w64 # else # define _W64 # endif #endif #if !defined(_PTRDIFF_T_DEFINED) && !defined(_PTRDIFF_T_) && !defined(__MINGW64__) # ifdef _WIN64 typedef __int64 ptrdiff_t; # else typedef _W64 int ptrdiff_t; # endif # define _PTRDIFF_T_DEFINED # define _PTRDIFF_T_ #endif #ifndef GLAPI # if defined(__MINGW32__) || defined(__CYGWIN__) # define GLAPI extern # else # define GLAPI WINGDIAPI # endif #endif /* * GLEW_STATIC is defined for static library. * GLEW_BUILD is defined for building the DLL library. */ #ifdef GLEW_STATIC # define GLEWAPI extern #else # ifdef GLEW_BUILD # define GLEWAPI extern __declspec(dllexport) # else # define GLEWAPI extern __declspec(dllimport) # endif #endif #else /* _UNIX */ /* * Needed for ptrdiff_t in turn needed by VBO. This is defined by ISO * C. On my system, this amounts to _3 lines_ of included code, all of * them pretty much harmless. If you know of a way of detecting 32 vs * 64 _targets_ at compile time you are free to replace this with * something that's portable. For now, _this_ is the portable solution. * (mem, 2004-01-04) */ #include /* SGI MIPSPro doesn't like stdint.h in C++ mode */ /* ID: 3376260 Solaris 9 has inttypes.h, but not stdint.h */ #if (defined(__sgi) || defined(__sun))

资源文件列表:

open3d-devel-windows-amd64-0.17.0-dbg.zip 大约有1218个文件
  1. open3d-devel-windows-amd64-0.17.0/bin/
  2. open3d-devel-windows-amd64-0.17.0/bin/Open3D.dll 213.35MB
  3. open3d-devel-windows-amd64-0.17.0/bin/resources/
  4. open3d-devel-windows-amd64-0.17.0/bin/resources/brightday_ibl.ktx 2MB
  5. open3d-devel-windows-amd64-0.17.0/bin/resources/brightday_skybox.ktx 1.5MB
  6. open3d-devel-windows-amd64-0.17.0/bin/resources/colorMap.filamat 12.61KB
  7. open3d-devel-windows-amd64-0.17.0/bin/resources/crossroads_ibl.ktx 2MB
  8. open3d-devel-windows-amd64-0.17.0/bin/resources/crossroads_skybox.ktx 1.5MB
  9. open3d-devel-windows-amd64-0.17.0/bin/resources/defaultGradient.png 454B
  10. open3d-devel-windows-amd64-0.17.0/bin/resources/defaultLit.filamat 330.48KB
  11. open3d-devel-windows-amd64-0.17.0/bin/resources/defaultLitSSR.filamat 338.44KB
  12. open3d-devel-windows-amd64-0.17.0/bin/resources/defaultLitTransparency.filamat 300.8KB
  13. open3d-devel-windows-amd64-0.17.0/bin/resources/defaultTexture.png 97B
  14. open3d-devel-windows-amd64-0.17.0/bin/resources/defaultUnlit.filamat 17.23KB
  15. open3d-devel-windows-amd64-0.17.0/bin/resources/defaultUnlitTransparency.filamat 15.68KB
  16. open3d-devel-windows-amd64-0.17.0/bin/resources/default_ibl.ktx 2MB
  17. open3d-devel-windows-amd64-0.17.0/bin/resources/default_skybox.ktx 1.5MB
  18. open3d-devel-windows-amd64-0.17.0/bin/resources/depth.filamat 15.67KB
  19. open3d-devel-windows-amd64-0.17.0/bin/resources/depth_value.filamat 15.58KB
  20. open3d-devel-windows-amd64-0.17.0/bin/resources/hall_ibl.ktx 2MB
  21. open3d-devel-windows-amd64-0.17.0/bin/resources/hall_skybox.ktx 1.5MB
  22. open3d-devel-windows-amd64-0.17.0/bin/resources/img_blit.filamat 15.13KB
  23. open3d-devel-windows-amd64-0.17.0/bin/resources/infiniteGroundPlane.filamat 15.34KB
  24. open3d-devel-windows-amd64-0.17.0/bin/resources/konzerthaus_ibl.ktx 2MB
  25. open3d-devel-windows-amd64-0.17.0/bin/resources/konzerthaus_skybox.ktx 1.5MB
  26. open3d-devel-windows-amd64-0.17.0/bin/resources/nightlights_ibl.ktx 2MB
  27. open3d-devel-windows-amd64-0.17.0/bin/resources/nightlights_skybox.ktx 1.5MB
  28. open3d-devel-windows-amd64-0.17.0/bin/resources/normals.filamat 10.6KB
  29. open3d-devel-windows-amd64-0.17.0/bin/resources/park2_ibl.ktx 2MB
  30. open3d-devel-windows-amd64-0.17.0/bin/resources/park2_skybox.ktx 1.5MB
  31. open3d-devel-windows-amd64-0.17.0/bin/resources/park_ibl.ktx 2MB
  32. open3d-devel-windows-amd64-0.17.0/bin/resources/park_skybox.ktx 1.5MB
  33. open3d-devel-windows-amd64-0.17.0/bin/resources/pillars_ibl.ktx 2MB
  34. open3d-devel-windows-amd64-0.17.0/bin/resources/pillars_skybox.ktx 1.5MB
  35. open3d-devel-windows-amd64-0.17.0/bin/resources/pointcloud.filamat 14.8KB
  36. open3d-devel-windows-amd64-0.17.0/bin/resources/Roboto-Bold.ttf 163.41KB
  37. open3d-devel-windows-amd64-0.17.0/bin/resources/Roboto-BoldItalic.ttf 167.49KB
  38. open3d-devel-windows-amd64-0.17.0/bin/resources/Roboto-License.txt 29B
  39. open3d-devel-windows-amd64-0.17.0/bin/resources/Roboto-Medium.ttf 164.69KB
  40. open3d-devel-windows-amd64-0.17.0/bin/resources/Roboto-MediumItalic.ttf 169.35KB
  41. open3d-devel-windows-amd64-0.17.0/bin/resources/RobotoMono-Medium.ttf 84.79KB
  42. open3d-devel-windows-amd64-0.17.0/bin/resources/streetlamp_ibl.ktx 2MB
  43. open3d-devel-windows-amd64-0.17.0/bin/resources/streetlamp_skybox.ktx 1.5MB
  44. open3d-devel-windows-amd64-0.17.0/bin/resources/ui_blit.filamat 15.4KB
  45. open3d-devel-windows-amd64-0.17.0/bin/resources/unlitBackground.filamat 20.21KB
  46. open3d-devel-windows-amd64-0.17.0/bin/resources/unlitGradient.filamat 11.47KB
  47. open3d-devel-windows-amd64-0.17.0/bin/resources/unlitLine.filamat 15.9KB
  48. open3d-devel-windows-amd64-0.17.0/bin/resources/unlitPolygonOffset.filamat 15.12KB
  49. open3d-devel-windows-amd64-0.17.0/bin/resources/unlitSolidColor.filamat 14.81KB
  50. open3d-devel-windows-amd64-0.17.0/CMake/
  51. open3d-devel-windows-amd64-0.17.0/CMake/Open3DConfig.cmake 1.78KB
  52. open3d-devel-windows-amd64-0.17.0/CMake/Open3DConfigVersion.cmake 3.38KB
  53. open3d-devel-windows-amd64-0.17.0/CMake/Open3DTargets-debug.cmake 896B
  54. open3d-devel-windows-amd64-0.17.0/CMake/Open3DTargets.cmake 7.52KB
  55. open3d-devel-windows-amd64-0.17.0/include/
  56. open3d-devel-windows-amd64-0.17.0/include/open3d/
  57. open3d-devel-windows-amd64-0.17.0/include/open3d/3rdparty/
  58. open3d-devel-windows-amd64-0.17.0/include/open3d/3rdparty/backend/
  59. open3d-devel-windows-amd64-0.17.0/include/open3d/3rdparty/backend/BufferDescriptor.h 4.23KB
  60. open3d-devel-windows-amd64-0.17.0/include/open3d/3rdparty/backend/DriverEnums.h 31.06KB
  61. open3d-devel-windows-amd64-0.17.0/include/open3d/3rdparty/backend/Handle.h 3.64KB
  62. open3d-devel-windows-amd64-0.17.0/include/open3d/3rdparty/backend/PipelineState.h 1.28KB
  63. open3d-devel-windows-amd64-0.17.0/include/open3d/3rdparty/backend/PixelBufferDescriptor.h 7.93KB
  64. open3d-devel-windows-amd64-0.17.0/include/open3d/3rdparty/backend/Platform.h 3.3KB
  65. open3d-devel-windows-amd64-0.17.0/include/open3d/3rdparty/backend/PresentCallable.h 4.35KB
  66. open3d-devel-windows-amd64-0.17.0/include/open3d/3rdparty/backend/TargetBufferInfo.h 2.91KB
  67. open3d-devel-windows-amd64-0.17.0/include/open3d/3rdparty/camutils/
  68. open3d-devel-windows-amd64-0.17.0/include/open3d/3rdparty/camutils/Bookmark.h 2.56KB
  69. open3d-devel-windows-amd64-0.17.0/include/open3d/3rdparty/camutils/Manipulator.h 10.72KB
  70. open3d-devel-windows-amd64-0.17.0/include/open3d/3rdparty/Eigen/
  71. open3d-devel-windows-amd64-0.17.0/include/open3d/3rdparty/Eigen/Cholesky 1.13KB
  72. open3d-devel-windows-amd64-0.17.0/include/open3d/3rdparty/Eigen/CholmodSupport 1.86KB
  73. open3d-devel-windows-amd64-0.17.0/include/open3d/3rdparty/Eigen/Core 12.72KB
  74. open3d-devel-windows-amd64-0.17.0/include/open3d/3rdparty/Eigen/Dense 122B
  75. open3d-devel-windows-amd64-0.17.0/include/open3d/3rdparty/Eigen/Eigen 35B
  76. open3d-devel-windows-amd64-0.17.0/include/open3d/3rdparty/Eigen/Eigenvalues 1.74KB
  77. open3d-devel-windows-amd64-0.17.0/include/open3d/3rdparty/Eigen/Geometry 1.89KB
  78. open3d-devel-windows-amd64-0.17.0/include/open3d/3rdparty/Eigen/Householder 829B
  79. open3d-devel-windows-amd64-0.17.0/include/open3d/3rdparty/Eigen/IterativeLinearSolvers 2.03KB
  80. open3d-devel-windows-amd64-0.17.0/include/open3d/3rdparty/Eigen/Jacobi 894B
  81. open3d-devel-windows-amd64-0.17.0/include/open3d/3rdparty/Eigen/KLUSupport 1.36KB
  82. open3d-devel-windows-amd64-0.17.0/include/open3d/3rdparty/Eigen/LU 1.24KB
  83. open3d-devel-windows-amd64-0.17.0/include/open3d/3rdparty/Eigen/MetisSupport 991B
  84. open3d-devel-windows-amd64-0.17.0/include/open3d/3rdparty/Eigen/OrderingMethods 2.39KB
  85. open3d-devel-windows-amd64-0.17.0/include/open3d/3rdparty/Eigen/PardisoSupport 1.09KB
  86. open3d-devel-windows-amd64-0.17.0/include/open3d/3rdparty/Eigen/PaStiXSupport 1.71KB
  87. open3d-devel-windows-amd64-0.17.0/include/open3d/3rdparty/Eigen/QR 1.24KB
  88. open3d-devel-windows-amd64-0.17.0/include/open3d/3rdparty/Eigen/QtAlignedMalloc 900B
  89. open3d-devel-windows-amd64-0.17.0/include/open3d/3rdparty/Eigen/Sparse 888B
  90. open3d-devel-windows-amd64-0.17.0/include/open3d/3rdparty/Eigen/SparseCholesky 1.21KB
  91. open3d-devel-windows-amd64-0.17.0/include/open3d/3rdparty/Eigen/SparseCore 2.19KB
  92. open3d-devel-windows-amd64-0.17.0/include/open3d/3rdparty/Eigen/SparseLU 1.77KB
  93. open3d-devel-windows-amd64-0.17.0/include/open3d/3rdparty/Eigen/SparseQR 1.17KB
  94. open3d-devel-windows-amd64-0.17.0/include/open3d/3rdparty/Eigen/SPQRSupport 1.13KB
  95. open3d-devel-windows-amd64-0.17.0/include/open3d/3rdparty/Eigen/src/
  96. open3d-devel-windows-amd64-0.17.0/include/open3d/3rdparty/Eigen/src/Cholesky/
  97. open3d-devel-windows-amd64-0.17.0/include/open3d/3rdparty/Eigen/src/Cholesky/InternalHeaderCheck.h 142B
  98. open3d-devel-windows-amd64-0.17.0/include/open3d/3rdparty/Eigen/src/Cholesky/LDLT.h 24.3KB
  99. open3d-devel-windows-amd64-0.17.0/include/open3d/3rdparty/Eigen/src/Cholesky/LLT.h 18.27KB
  100. open3d-devel-windows-amd64-0.17.0/include/open3d/3rdparty/Eigen/src/Cholesky/LLT_LAPACKE.h 3.92KB
  101. open3d-devel-windows-amd64-0.17.0/include/open3d/3rdparty/Eigen/src/CholmodSupport/
  102. open3d-devel-windows-amd64-0.17.0/include/open3d/3rdparty/Eigen/src/CholmodSupport/CholmodSupport.h 24.88KB
  103. open3d-devel-windows-amd64-0.17.0/include/open3d/3rdparty/Eigen/src/CholmodSupport/InternalHeaderCheck.h 154B
  104. open3d-devel-windows-amd64-0.17.0/include/open3d/3rdparty/Eigen/src/Core/
  105. open3d-devel-windows-amd64-0.17.0/include/open3d/3rdparty/Eigen/src/Core/arch/
  106. open3d-devel-windows-amd64-0.17.0/include/open3d/3rdparty/Eigen/src/Core/arch/AltiVec/
  107. open3d-devel-windows-amd64-0.17.0/include/open3d/3rdparty/Eigen/src/Core/arch/AltiVec/Complex.h 15.86KB
  108. open3d-devel-windows-amd64-0.17.0/include/open3d/3rdparty/Eigen/src/Core/arch/AltiVec/MathFunctions.h 2.31KB
  109. open3d-devel-windows-amd64-0.17.0/include/open3d/3rdparty/Eigen/src/Core/arch/AltiVec/MatrixProduct.h 107.56KB
  110. open3d-devel-windows-amd64-0.17.0/include/open3d/3rdparty/Eigen/src/Core/arch/AltiVec/MatrixProductCommon.h 5.25KB
  111. open3d-devel-windows-amd64-0.17.0/include/open3d/3rdparty/Eigen/src/Core/arch/AltiVec/MatrixProductMMA.h 23.11KB
  112. open3d-devel-windows-amd64-0.17.0/include/open3d/3rdparty/Eigen/src/Core/arch/AltiVec/PacketMath.h 100.03KB
  113. open3d-devel-windows-amd64-0.17.0/include/open3d/3rdparty/Eigen/src/Core/arch/AVX/
  114. open3d-devel-windows-amd64-0.17.0/include/open3d/3rdparty/Eigen/src/Core/arch/AVX/Complex.h 14.62KB
  115. open3d-devel-windows-amd64-0.17.0/include/open3d/3rdparty/Eigen/src/Core/arch/AVX/MathFunctions.h 7.95KB
  116. open3d-devel-windows-amd64-0.17.0/include/open3d/3rdparty/Eigen/src/Core/arch/AVX/PacketMath.h 69.93KB
  117. open3d-devel-windows-amd64-0.17.0/include/open3d/3rdparty/Eigen/src/Core/arch/AVX/TypeCasting.h 2.54KB
  118. open3d-devel-windows-amd64-0.17.0/include/open3d/3rdparty/Eigen/src/Core/arch/AVX512/
  119. open3d-devel-windows-amd64-0.17.0/include/open3d/3rdparty/Eigen/src/Core/arch/AVX512/Complex.h 15.54KB
  120. open3d-devel-windows-amd64-0.17.0/include/open3d/3rdparty/Eigen/src/Core/arch/AVX512/MathFunctions.h 13.07KB
  121. open3d-devel-windows-amd64-0.17.0/include/open3d/3rdparty/Eigen/src/Core/arch/AVX512/PacketMath.h 99.55KB
  122. open3d-devel-windows-amd64-0.17.0/include/open3d/3rdparty/Eigen/src/Core/arch/AVX512/TypeCasting.h 2.12KB
  123. open3d-devel-windows-amd64-0.17.0/include/open3d/3rdparty/Eigen/src/Core/arch/Default/
  124. open3d-devel-windows-amd64-0.17.0/include/open3d/3rdparty/Eigen/src/Core/arch/Default/BFloat16.h 30.34KB
  125. open3d-devel-windows-amd64-0.17.0/include/open3d/3rdparty/Eigen/src/Core/arch/Default/ConjHelper.h 5.17KB
  126. open3d-devel-windows-amd64-0.17.0/include/open3d/3rdparty/Eigen/src/Core/arch/Default/GenericPacketMathFunctions.h 67.26KB
  127. open3d-devel-windows-amd64-0.17.0/include/open3d/3rdparty/Eigen/src/Core/arch/Default/GenericPacketMathFunctionsFwd.h 3.91KB
  128. open3d-devel-windows-amd64-0.17.0/include/open3d/3rdparty/Eigen/src/Core/arch/Default/Half.h 34.74KB
  129. open3d-devel-windows-amd64-0.17.0/include/open3d/3rdparty/Eigen/src/Core/arch/Default/Settings.h 1.71KB
  130. open3d-devel-windows-amd64-0.17.0/include/open3d/3rdparty/Eigen/src/Core/arch/Default/TypeCasting.h 3.7KB
  131. open3d-devel-windows-amd64-0.17.0/include/open3d/3rdparty/Eigen/src/Core/arch/GPU/
  132. open3d-devel-windows-amd64-0.17.0/include/open3d/3rdparty/Eigen/src/Core/arch/GPU/Complex.h 17.57KB
  133. open3d-devel-windows-amd64-0.17.0/include/open3d/3rdparty/Eigen/src/Core/arch/GPU/MathFunctions.h 2.67KB
  134. open3d-devel-windows-amd64-0.17.0/include/open3d/3rdparty/Eigen/src/Core/arch/GPU/PacketMath.h 54.51KB
  135. open3d-devel-windows-amd64-0.17.0/include/open3d/3rdparty/Eigen/src/Core/arch/GPU/Tuple.h 9.49KB
  136. open3d-devel-windows-amd64-0.17.0/include/open3d/3rdparty/Eigen/src/Core/arch/GPU/TypeCasting.h 2.24KB
  137. open3d-devel-windows-amd64-0.17.0/include/open3d/3rdparty/Eigen/src/Core/arch/HIP/
  138. open3d-devel-windows-amd64-0.17.0/include/open3d/3rdparty/Eigen/src/Core/arch/HIP/hcc/
  139. open3d-devel-windows-amd64-0.17.0/include/open3d/3rdparty/Eigen/src/Core/arch/HIP/hcc/math_constants.h 691B
  140. open3d-devel-windows-amd64-0.17.0/include/open3d/3rdparty/Eigen/src/Core/arch/MSA/
  141. open3d-devel-windows-amd64-0.17.0/include/open3d/3rdparty/Eigen/src/Core/arch/MSA/Complex.h 17.04KB
  142. open3d-devel-windows-amd64-0.17.0/include/open3d/3rdparty/Eigen/src/Core/arch/MSA/MathFunctions.h 15.82KB
  143. open3d-devel-windows-amd64-0.17.0/include/open3d/3rdparty/Eigen/src/Core/arch/MSA/PacketMath.h 32.87KB
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  923. open3d-devel-windows-amd64-0.17.0/include/open3d/ml/tensorflow/continuous_conv/ContinuousConvTransposeOpKernel.h 10.41KB
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  932. open3d-devel-windows-amd64-0.17.0/include/open3d/ml/tensorflow/misc/VoxelizeOpKernel.h 4.57KB
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  939. open3d-devel-windows-amd64-0.17.0/include/open3d/ml/tensorflow/pointnet/SamplingOpKernel.h 2.85KB
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  1217. open3d-devel-windows-amd64-0.17.0/lib/
  1218. open3d-devel-windows-amd64-0.17.0/lib/Open3D.lib 46.24MB
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【0积分下载】DOTween Pro:可视化动画编辑器 在 Unity 开发中,动画是提升玩家体验的关键要素之一。然而,Unity 原生的动画系统有时候可能不够灵活或高效。这就是 DOTween Pro 插件发挥作用的地方。它不仅简化了动画的创建过程,还提供了额外的功能和优化,使得动画效果更加流畅和专业。 为什么选择 DOTween Pro? 1. 简洁的 API DOTween Pro 提供了一个非常简洁的 API,使得开发者可以轻松地编写动画代码。无论是简单的位移、旋转还是复杂的序列动画,DOTween Pro 都能快速实现。 2. 性能优化 与 Unity 原生的动画系统相比,DOTween Pro 在性能上进行了优化。它使用更少的资源来实现相同的动画效果,这对于移动设备和性能敏感的应用尤其重要。 3. 丰富的功能 除了基本的动画功能,DOTween Pro 还提供了一系列的高级功能,如动画事件、路径动画、弹簧动画等。这些功能可以帮助开发者创造出更加丰富和动态的动画效果。 4. 社区支持 DOTween Pro 拥有一个活跃的社区,开发者可以在社区中找到大量的教程、示
content_1724128919644.zip
content_1724128919644.zip
stm32实现对mpu6050姿态解算-基于MadgwickAHRS库
stm32实现对mpu6050姿态解算-基于MadgwickAHRS库