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Angry Birds v1.5.3.zip

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资源介绍:

Angry Birds v1.5.3 with 5 episodes and 22 GE levels. Have Fun!
/** * 5 sample gaussian blur. * * @param tex Texture to sample. * @param texcoord Coordinates to center texel. * @param offset Texel size. * @return blurred result. */ vec3 gaussianBlur1D(in sampler2D tex, in vec2 texcoord, in vec2 offset) { vec3 color = texture2D(tex, texcoord - offset - offset).rgb * 0.0588235; color += texture2D(tex, texcoord - offset ).rgb * 0.2352941; color += texture2D(tex, texcoord ).rgb * 0.4117647; color += texture2D(tex, texcoord + offset ).rgb * 0.2352941; color += texture2D(tex, texcoord + offset + offset).rgb * 0.0588235; return color; } vec3 gaussianBlur2D3x3(in sampler2D tex, in vec2 texcoord, in vec2 offset) { float offX = offset.x; float offY = offset.y; vec3 color = texture2D(tex, texcoord + vec2(-offX, offY) ).rgb * 0.066666666666666666666666666666667; color += texture2D(tex, texcoord + vec2(0.0, offY) ).rgb * 0.13333333333333333333333333333333; color += texture2D(tex, texcoord + vec2(offX, offY) ).rgb * 0.066666666666666666666666666666667; color += texture2D(tex, texcoord + vec2(-offX, 0.0) ).rgb * 0.13333333333333333333333333333333; color += texture2D(tex, texcoord ).rgb * 0.2; color += texture2D(tex, texcoord + vec2(offX, 0.0) ).rgb * 0.13333333333333333333333333333333; color += texture2D(tex, texcoord + vec2(-offX, -offY)).rgb * 0.066666666666666666666666666666667; color += texture2D(tex, texcoord + vec2(0.0, -offY) ).rgb * 0.13333333333333333333333333333333; color += texture2D(tex, texcoord + vec2(+offX, -offY) ).rgb * 0.066666666666666666666666666666667; return color; } vec3 transform( in mat4 tm, in vec3 v ) { return v * mat3(tm) + vec3(tm[3]); } vec3 rotate( in mat3 tm, in vec3 v ) { return v * tm; } // Packing a [0-1] float value into a 4D vector where each component will be a 8-bits integer vec4 packFloatToVec4i(in float value) { const vec4 bitSh = vec4(256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0); const vec4 bitMsk = vec4(0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0); vec4 res = fract(value * bitSh); res -= res.xxyz * bitMsk; return res; } // Unpacking a [0-1] float value from a 4D vector where each component was a 8-bits integer float unpackFloatFromVec4i(in vec4 value) { const vec4 bitSh = vec4(1.0 / (256.0 * 256.0 * 256.0), 1.0 / (256.0 * 256.0), 1.0 / 256.0, 1.0); return(dot(value, bitSh)); }

资源文件列表:

Angry Birds v1.5.3.zip 大约有652个文件
  1. config.lua 419B
  2. data/
  3. data/audio/
  4. data/audio/music/
  5. data/audio/music/ambient_city.mp3 955.1KB
  6. data/audio/music/ambient_construction.mp3 882.24KB
  7. data/audio/music/ambient_green_jungleish.mp3 1.57MB
  8. data/audio/music/ambient_red_savannah.mp3 758.57KB
  9. data/audio/music/ambient_white_dryforest.mp3 652.04KB
  10. data/audio/music/birds_boss.mp3 146.94KB
  11. data/audio/music/birds_intro.mp3 357.55KB
  12. data/audio/music/birds_outro.mp3 292.04KB
  13. data/audio/music/funky_theme.mp3 1.71MB
  14. data/audio/music/game_complete.mp3 283.37KB
  15. data/audio/music/level_complete.mp3 69.08KB
  16. data/audio/music/title_theme.mp3 1.56MB
  17. data/audio/sfx/
  18. data/audio/sfx/accordion_break.wav 122.2KB
  19. data/audio/sfx/accordion_empty_pull.wav 105.96KB
  20. data/audio/sfx/accordion_empty_push.wav 124.49KB
  21. data/audio/sfx/balloon_pop.wav 21.86KB
  22. data/audio/sfx/ball_bounce.wav 28.2KB
  23. data/audio/sfx/bigbrother_awakens.wav 128.73KB
  24. data/audio/sfx/bigbrother_fly.wav 74.32KB
  25. data/audio/sfx/bigbrother_select.wav 63.07KB
  26. data/audio/sfx/bigbrother_yell.wav 58.57KB
  27. data/audio/sfx/bird 01 collision a1.wav 47.42KB
  28. data/audio/sfx/bird 01 collision a1_low.wav 47.46KB
  29. data/audio/sfx/bird 01 collision a2.wav 53.93KB
  30. data/audio/sfx/bird 01 collision a2_low.wav 53.97KB
  31. data/audio/sfx/bird 01 collision a3.wav 41KB
  32. data/audio/sfx/bird 01 collision a3_low.wav 41.04KB
  33. data/audio/sfx/bird 01 collision a4.wav 66.58KB
  34. data/audio/sfx/bird 01 collision a4_low.wav 66.61KB
  35. data/audio/sfx/bird 01 flying.wav 145.87KB
  36. data/audio/sfx/bird 01 select.wav 98.12KB
  37. data/audio/sfx/bird 02 collision a1.wav 50.16KB
  38. data/audio/sfx/bird 02 collision a2.wav 41.88KB
  39. data/audio/sfx/bird 02 collision a3.wav 46.12KB
  40. data/audio/sfx/bird 02 collision a4.wav 50.25KB
  41. data/audio/sfx/bird 02 collision a5.wav 26.08KB
  42. data/audio/sfx/bird 02 flying.wav 90.56KB
  43. data/audio/sfx/bird 02 select.wav 72.87KB
  44. data/audio/sfx/bird 03 collision a1.wav 38.12KB
  45. data/audio/sfx/bird 03 collision a2.wav 33.58KB
  46. data/audio/sfx/bird 03 collision a3.wav 30.08KB
  47. data/audio/sfx/bird 03 collision a4.wav 25.74KB
  48. data/audio/sfx/bird 03 collision a5.wav 31.35KB
  49. data/audio/sfx/bird 03 flying.wav 154.54KB
  50. data/audio/sfx/bird 03 select.wav 43.96KB
  51. data/audio/sfx/bird 04 collision a1.wav 26.66KB
  52. data/audio/sfx/bird 04 collision a2.wav 32.03KB
  53. data/audio/sfx/bird 04 collision a3.wav 27.04KB
  54. data/audio/sfx/bird 04 collision a4.wav 48.62KB
  55. data/audio/sfx/bird 04 flying.wav 119.79KB
  56. data/audio/sfx/bird 04 select.wav 102.52KB
  57. data/audio/sfx/bird 05 collision a1.wav 48.88KB
  58. data/audio/sfx/bird 05 collision a2.wav 44.27KB
  59. data/audio/sfx/bird 05 collision a3.wav 46.2KB
  60. data/audio/sfx/bird 05 collision a4.wav 40.49KB
  61. data/audio/sfx/bird 05 collision a5.wav 35.23KB
  62. data/audio/sfx/bird 05 flying.wav 115.04KB
  63. data/audio/sfx/bird 05 select.wav 77.83KB
  64. data/audio/sfx/bird destroyed.wav 62.62KB
  65. data/audio/sfx/bird misc a1.wav 44.57KB
  66. data/audio/sfx/bird misc a10.wav 61.53KB
  67. data/audio/sfx/bird misc a11.wav 67.82KB
  68. data/audio/sfx/bird misc a12.wav 77.2KB
  69. data/audio/sfx/bird misc a2.wav 37.61KB
  70. data/audio/sfx/bird misc a3.wav 54.61KB
  71. data/audio/sfx/bird misc a4.wav 37.2KB
  72. data/audio/sfx/bird misc a5.wav 45.57KB
  73. data/audio/sfx/bird misc a6.wav 48.44KB
  74. data/audio/sfx/bird misc a7.wav 68.77KB
  75. data/audio/sfx/bird misc a8.wav 63.46KB
  76. data/audio/sfx/bird misc a9.wav 86.59KB
  77. data/audio/sfx/bird next military a1.wav 177.77KB
  78. data/audio/sfx/bird next military a2.wav 175.86KB
  79. data/audio/sfx/bird next military a3.wav 158.84KB
  80. data/audio/sfx/bird pushing egg out.wav 46.49KB
  81. data/audio/sfx/bird shot-a1.wav 60.79KB
  82. data/audio/sfx/bird shot-a2.wav 62.88KB
  83. data/audio/sfx/bird shot-a3.wav 42.49KB
  84. data/audio/sfx/bird_06_flying.wav 133.63KB
  85. data/audio/sfx/bmajor_left.wav 86.72KB
  86. data/audio/sfx/bmajor_right.wav 86.59KB
  87. data/audio/sfx/boomerang_activate.wav 40.42KB
  88. data/audio/sfx/boomerang_select.wav 56.54KB
  89. data/audio/sfx/boomerang_swish.wav 22.64KB
  90. data/audio/sfx/button_radio.wav 69.63KB
  91. data/audio/sfx/cminor_left.wav 87.23KB
  92. data/audio/sfx/cminor_right.wav 86.93KB
  93. data/audio/sfx/dismajor_left.wav 87.53KB
  94. data/audio/sfx/dismajor_right.wav 86.64KB
  95. data/audio/sfx/fmajor_left.wav 86.42KB
  96. data/audio/sfx/fmajor_right.wav 86.79KB
  97. data/audio/sfx/gminor_left.wav 86.66KB
  98. data/audio/sfx/gminor_right.wav 86.54KB
  99. data/audio/sfx/goldenegg.wav 173.17KB
  100. data/audio/sfx/ice light collision a1.wav 32.04KB
  101. data/audio/sfx/ice light collision a2.wav 25.88KB
  102. data/audio/sfx/ice light collision a3.wav 48.58KB
  103. data/audio/sfx/ice light collision a4.wav 40.88KB
  104. data/audio/sfx/ice light collision a5.wav 28.68KB
  105. data/audio/sfx/ice light collision a6.wav 55.86KB
  106. data/audio/sfx/ice light collision a7.wav 59.98KB
  107. data/audio/sfx/ice light collision a8.wav 36.22KB
  108. data/audio/sfx/level clear military a1.mp3 118.77KB
  109. data/audio/sfx/level clear military a2.mp3 126.73KB
  110. data/audio/sfx/level failed piglets a1.mp3 109.59KB
  111. data/audio/sfx/level failed piglets a2.mp3 151.22KB
  112. data/audio/sfx/level start military a1.mp3 83.88KB
  113. data/audio/sfx/level start military a2.mp3 88.77KB
  114. data/audio/sfx/light damage a1.wav 81.63KB
  115. data/audio/sfx/light damage a2.wav 70.5KB
  116. data/audio/sfx/light damage a3.wav 78.8KB
  117. data/audio/sfx/light destroyed a1.wav 101.53KB
  118. data/audio/sfx/light destroyed a2.wav 97.46KB
  119. data/audio/sfx/light destroyed a3.wav 86.72KB
  120. data/audio/sfx/light rolling.wav 199.08KB
  121. data/audio/sfx/menu back.wav 20.65KB
  122. data/audio/sfx/menu confirm.wav 30.7KB
  123. data/audio/sfx/menu select.wav 10.41KB
  124. data/audio/sfx/mighteagle.wav 221.99KB
  125. data/audio/sfx/mightyeagle.wav 221.99KB
  126. data/audio/sfx/mightyeagle_thump.wav 56.55KB
  127. data/audio/sfx/mightymouse.wav 53.13KB
  128. data/audio/sfx/mightymouse_select.wav 26.87KB
  129. data/audio/sfx/piano-c.wav 46.3KB
  130. data/audio/sfx/piano-cis.wav 28.54KB
  131. data/audio/sfx/piano-d.wav 40.85KB
  132. data/audio/sfx/piano-dis.wav 31.97KB
  133. data/audio/sfx/piano-e.wav 28.55KB
  134. data/audio/sfx/piano-f.wav 40.71KB
  135. data/audio/sfx/piano-fis.wav 33.52KB
  136. data/audio/sfx/piano-g.wav 33.52KB
  137. data/audio/sfx/piglette collision a1.wav 35.37KB
  138. data/audio/sfx/piglette collision a2.wav 61.12KB
  139. data/audio/sfx/piglette collision a3.wav 44.65KB
  140. data/audio/sfx/piglette collision a4.wav 51.12KB
  141. data/audio/sfx/piglette collision a5.wav 51.89KB
  142. data/audio/sfx/piglette collision a6.wav 39.9KB
  143. data/audio/sfx/piglette collision a7.wav 52.7KB
  144. data/audio/sfx/piglette collision a8.wav 51.65KB
  145. data/audio/sfx/piglette damage a1.wav 46.85KB
  146. data/audio/sfx/piglette damage a2.wav 39.87KB
  147. data/audio/sfx/piglette damage a3.wav 39.12KB
  148. data/audio/sfx/piglette damage a4.wav 53.56KB
  149. data/audio/sfx/piglette damage a5.wav 61.12KB
  150. data/audio/sfx/piglette damage a6.wav 53.22KB
  151. data/audio/sfx/piglette damage a7.wav 48.62KB
  152. data/audio/sfx/piglette damage a8.wav 35.63KB
  153. data/audio/sfx/piglette destroyed.wav 131KB
  154. data/audio/sfx/piglette oink a1.wav 60.95KB
  155. data/audio/sfx/piglette oink a10.wav 56.17KB
  156. data/audio/sfx/piglette oink a11.wav 95.06KB
  157. data/audio/sfx/piglette oink a12.wav 71.26KB
  158. data/audio/sfx/piglette oink a2.wav 29.45KB
  159. data/audio/sfx/piglette oink a3.wav 51.06KB
  160. data/audio/sfx/piglette oink a4.wav 93.2KB
  161. data/audio/sfx/piglette oink a5.wav 79.7KB
  162. data/audio/sfx/piglette oink a6.wav 127.7KB
  163. data/audio/sfx/piglette oink a7.wav 110.45KB
  164. data/audio/sfx/piglette oink a8.wav 125.81KB
  165. data/audio/sfx/piglette oink a9.wav 85.51KB
  166. data/audio/sfx/piglette oink story.wav 44.61KB
  167. data/audio/sfx/pig_bd.wav 34.41KB
  168. data/audio/sfx/pig_hi-hat_1.wav 49.36KB
  169. data/audio/sfx/pig_hi-hat_2.wav 20.55KB
  170. data/audio/sfx/pig_singing_1.wav 42.44KB
  171. data/audio/sfx/pig_singing_2.wav 105.93KB
  172. data/audio/sfx/pig_singing_3.wav 68.57KB
  173. data/audio/sfx/pig_singing_4.wav 32.96KB
  174. data/audio/sfx/pig_singing_5.wav 62.35KB
  175. data/audio/sfx/pig_singing_6.wav 27.51KB
  176. data/audio/sfx/pig_singing_7.wav 46.17KB
  177. data/audio/sfx/pig_singing_8.wav 45.46KB
  178. data/audio/sfx/pig_snare_1.wav 38.79KB
  179. data/audio/sfx/pig_snare_2.wav 33.67KB
  180. data/audio/sfx/pig_snare_3.wav 36.62KB
  181. data/audio/sfx/pig_snare_4.wav 31.74KB
  182. data/audio/sfx/redbird_yell01.wav 148.21KB
  183. data/audio/sfx/redbird_yell02.wav 148.21KB
  184. data/audio/sfx/redbird_yell03.wav 148.21KB
  185. data/audio/sfx/rock collision a1.wav 91.07KB
  186. data/audio/sfx/rock collision a2.wav 104.76KB
  187. data/audio/sfx/rock collision a3.wav 123.92KB
  188. data/audio/sfx/rock collision a4.wav 119.73KB
  189. data/audio/sfx/rock collision a5.wav 125.79KB
  190. data/audio/sfx/rock damage a1.wav 46.2KB
  191. data/audio/sfx/rock damage a2.wav 60.86KB
  192. data/audio/sfx/rock damage a3.wav 51.7KB
  193. data/audio/sfx/rock destroyed a1.wav 117.98KB
  194. data/audio/sfx/rock destroyed a2.wav 124.28KB
  195. data/audio/sfx/rock destroyed a3.wav 88.06KB
  196. data/audio/sfx/rock rolling.wav 162.18KB
  197. data/audio/sfx/slingshot streched.wav 90.79KB
  198. data/audio/sfx/special boost.wav 90.58KB
  199. data/audio/sfx/special egg explosion.wav 98.38KB
  200. data/audio/sfx/special egg.wav 36.98KB
  201. data/audio/sfx/special group.wav 54.64KB
  202. data/audio/sfx/star_collect.wav 198.49KB
  203. data/audio/sfx/tnt box explodes.wav 145.04KB
  204. data/audio/sfx/trampoline.wav 47.25KB
  205. data/audio/sfx/wood collision a1.wav 53.39KB
  206. data/audio/sfx/wood collision a2.wav 28.26KB
  207. data/audio/sfx/wood collision a3.wav 41.59KB
  208. data/audio/sfx/wood collision a4.wav 45.18KB
  209. data/audio/sfx/wood collision a5.wav 35.01KB
  210. data/audio/sfx/wood collision a6.wav 53.39KB
  211. data/audio/sfx/wood damage a1.wav 65.26KB
  212. data/audio/sfx/wood damage a2.wav 57.66KB
  213. data/audio/sfx/wood damage a3.wav 51.86KB
  214. data/audio/sfx/wood destroyed a1.wav 87.17KB
  215. data/audio/sfx/wood destroyed a2.wav 92.48KB
  216. data/audio/sfx/wood destroyed a3.wav 98.37KB
  217. data/audio/sfx/wood rolling.wav 192.48KB
  218. data/fonts/
  219. data/fonts/pc_build/
  220. data/fonts/pc_build/FONT_BASIC.dat 1.92KB
  221. data/fonts/pc_build/FONT_BASIC_IPAD.png 54.09KB
  222. data/fonts/pc_build/FONT_BIG_NUMBERS.dat 435B
  223. data/fonts/pc_build/FONT_BIG_NUMBERS_IPAD.png 44.16KB
  224. data/fonts/pc_build/FONT_INGAME_SCORE.dat 347B
  225. data/fonts/pc_build/FONT_INGAME_SCORE.png 32.58KB
  226. data/fonts/pc_build/FONT_LS_SMALL.dat 204B
  227. data/fonts/pc_build/FONT_LS_SMALL_IPAD.png 4.23KB
  228. data/fonts/pc_build/FONT_MENU.dat 1.13KB
  229. data/fonts/pc_build/FONT_MENU_IPAD.png 102.17KB
  230. data/fonts/pc_build/FONT_SCORE.dat 1.14KB
  231. data/fonts/pc_build/FONT_SCORE.png 73.5KB
  232. data/images/
  233. data/images/pc_build/
  234. data/images/pc_build/BACKGROUNDS_GE_1.dat 100B
  235. data/images/pc_build/BACKGROUNDS_GE_1.png 307.11KB
  236. data/images/pc_build/BACKGROUNDS_LS_1.dat 102B
  237. data/images/pc_build/BACKGROUNDS_LS_1.png 434.68KB
  238. data/images/pc_build/BACKGROUNDS_MAIN_1.dat 77B
  239. data/images/pc_build/BACKGROUNDS_MAIN_1.png 207.24KB
  240. data/images/pc_build/BUTTONS_SHEET_1.dat 1.5KB
  241. data/images/pc_build/BUTTONS_SHEET_1.png 629.33KB
  242. data/images/pc_build/CURSORS_SHEET_1.dat 164B
  243. data/images/pc_build/CURSORS_SHEET_1.png 5.12KB
  244. data/images/pc_build/CUTSCENES_BACKGROUNDS_1.dat 133B
  245. data/images/pc_build/CUTSCENES_BACKGROUNDS_1.png 3.33MB
  246. data/images/pc_build/CUTSCENES_BACKGROUNDS_2.dat 398B
  247. data/images/pc_build/CUTSCENES_BACKGROUNDS_2.png 1.2MB
  248. data/images/pc_build/CUTSCENES_BACKGROUNDS_3.dat 191B
  249. data/images/pc_build/CUTSCENES_BACKGROUNDS_3.png 947.66KB
  250. data/images/pc_build/CUTSCENES_BACKGROUNDS_4.dat 352B
  251. data/images/pc_build/CUTSCENES_BACKGROUNDS_4.png 483.43KB
  252. data/images/pc_build/CUTSCENES_BACKGROUNDS_5.dat 119B
  253. data/images/pc_build/CUTSCENES_BACKGROUNDS_5.png 74.7KB
  254. data/images/pc_build/CUTSCENES_composprites.dat 513B
  255. data/images/pc_build/CUTSCENES_ELEMENTS_1.dat 987B
  256. data/images/pc_build/CUTSCENES_ELEMENTS_1.png 706.53KB
  257. data/images/pc_build/CUTSCENES_ELEMENTS_2.dat 527B
  258. data/images/pc_build/CUTSCENES_ELEMENTS_2.png 234.26KB
  259. data/images/pc_build/CUTSCENES_ELEMENTS_3.dat 221B
  260. data/images/pc_build/CUTSCENES_ELEMENTS_3.png 90.91KB
  261. data/images/pc_build/GOLDEN_EGGS_SHEET_1.dat 2.93KB
  262. data/images/pc_build/GOLDEN_EGGS_SHEET_1.png 768.21KB
  263. data/images/pc_build/INGAME_BIRDS_1.dat 4.81KB
  264. data/images/pc_build/INGAME_BIRDS_1.png 609.33KB
  265. data/images/pc_build/INGAME_BIRDS_2.dat 142B
  266. data/images/pc_build/INGAME_BIRDS_2.png 156.82KB
  267. data/images/pc_build/INGAME_BLOCKS_1.dat 6.19KB
  268. data/images/pc_build/INGAME_BLOCKS_1.png 528.19KB
  269. data/images/pc_build/INGAME_BLOCKS_2.dat 10.59KB
  270. data/images/pc_build/INGAME_BLOCKS_2.png 1.14MB
  271. data/images/pc_build/INGAME_GROUNDS_1.dat 280B
  272. data/images/pc_build/INGAME_GROUNDS_1.png 94.56KB
  273. data/images/pc_build/INGAME_PARALLAX_1.dat 229B
  274. data/images/pc_build/INGAME_PARALLAX_1.png 24.55KB
  275. data/images/pc_build/INGAME_PARALLAX_2.dat 229B
  276. data/images/pc_build/INGAME_PARALLAX_2.png 31.51KB
  277. data/images/pc_build/INGAME_PARALLAX_3.dat 225B
  278. data/images/pc_build/INGAME_PARALLAX_3.png 22.26KB
  279. data/images/pc_build/INGAME_PARALLAX_4.dat 223B
  280. data/images/pc_build/INGAME_PARALLAX_4.png 18.54KB
  281. data/images/pc_build/INGAME_PARALLAX_5.dat 223B
  282. data/images/pc_build/INGAME_PARALLAX_5.png 24.97KB
  283. data/images/pc_build/INGAME_PARALLAX_6.dat 225B
  284. data/images/pc_build/INGAME_PARALLAX_6.png 35.16KB
  285. data/images/pc_build/INGAME_PARALLAX_7.dat 225B
  286. data/images/pc_build/INGAME_PARALLAX_7.png 13.3KB
  287. data/images/pc_build/INGAME_PARALLAX_8.dat 299B
  288. data/images/pc_build/INGAME_PARALLAX_8.png 30.76KB
  289. data/images/pc_build/INGAME_PARALLAX_9.dat 148B
  290. data/images/pc_build/INGAME_PARALLAX_9.png 41.11KB
  291. data/images/pc_build/INGAME_PARALLAX_CRANES.dat 168B
  292. data/images/pc_build/INGAME_PARALLAX_CRANES.png 45.21KB
  293. data/images/pc_build/INGAME_SKIES_1.dat 210B
  294. data/images/pc_build/INGAME_SKIES_1.png 42.07KB
  295. data/images/pc_build/INGAME_SKIES_2.dat 177B
  296. data/images/pc_build/INGAME_SKIES_2.png 209.15KB
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  315. data/images/pc_build/LEVELSELECTION_SHEET_1.dat 2.09KB
  316. data/images/pc_build/LEVELSELECTION_SHEET_1.png 506.76KB
  317. data/images/pc_build/LEVELSELECTION_SHEET_2.dat 192B
  318. data/images/pc_build/LEVELSELECTION_SHEET_2.png 111.91KB
  319. data/images/pc_build/MENU_ELEMENTS_1.dat 1.14KB
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  323. data/images/pc_build/SPLASHES_SHEET_1.dat 74B
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  329. data/images/pc_build/TUTORIALS_SHEET_1.png 274.14KB
  330. data/levels/
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  645. data/shaders/commons/uniforms.sh 799B
  646. data/shaders/commons/varyings.sh 616B
  647. data/shaders/pixelShaders/
  648. data/shaders/pixelShaders/pp.ps 1000B
  649. data/shaders/pp.fx 1.91KB
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  651. data/shaders/vertexShaders/diff-tex.vs 4.08KB
  652. AngryBirds.exe 1.34MB
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