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// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "D/Comp/CharComp.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS void EmptyLinkFunctionForGeneratedCodeCharComp() {} // Cross Module References D_API UClass* Z_Construct_UClass_UCharComp(); D_API UClass* Z_Construct_UClass_UCharComp_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_AActor_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UActorComponent(); UPackage* Z_Construct_UPackage__Script_D(); // End Cross Module References static FName NAME_UCharComp_OnPostTargetActorChange = FName(TEXT("OnPostTargetActorChange")); void UCharComp::OnPostTargetActorChange() { ProcessEvent(FindFunctionChecked(NAME_UCharComp_OnPostTargetActorChange),NULL); } static FName NAME_UCharComp_OnPreTargetActorChange = FName(TEXT("OnPreTargetActorChange")); void UCharComp::OnPreTargetActorChange() { ProcessEvent(FindFunctionChecked(NAME_UCharComp_OnPreTargetActorChange),NULL); } void UCharComp::StaticRegisterNativesUCharComp() { } struct Z_Construct_UFunction_UCharComp_OnPostTargetActorChange_Statics { #if WITH_METADATA static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; #endif static const UECodeGen_Private::FFunctionParams FuncParams; }; #if WITH_METADATA const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UCharComp_OnPostTargetActorChange_Statics::Function_MetaDataParams[] = { { "Category", "Custom" }, { "DisplayName", "\xe6\x94\xb9\xe5\x8f\x98\xe5\x90\x8e" }, { "ModuleRelativePath", "Comp/CharComp.h" }, }; #endif const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UCharComp_OnPostTargetActorChange_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UCharComp, nullptr, "OnPostTargetActorChange", nullptr, nullptr, nullptr, 0, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x08020800, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UCharComp_OnPostTargetActorChange_Statics::Function_MetaDataParams), Z_Construct_UFunction_UCharComp_OnPostTargetActorChange_Statics::Function_MetaDataParams) }; UFunction* Z_Construct_UFunction_UCharComp_OnPostTargetActorChange() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UCharComp_OnPostTargetActorChange_Statics::FuncParams); } return ReturnFunction; } struct Z_Construct_UFunction_UCharComp_OnPreTargetActorChange_Statics { #if WITH_METADATA static const UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; #endif static const UECodeGen_Private::FFunctionParams FuncParams; }; #if WITH_METADATA const UECodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UCharComp_OnPreTargetActorChange_Statics::Function_MetaDataParams[] = { { "Category", "Custom" }, #if !UE_BUILD_SHIPPING { "Comment", "// \xe8\x87\xaa\xe5\xae\x9a\xe4\xb9\x89\xe5\x87\xbd\xe6\x95\xb0\xe7\x94\xa8\xe4\xba\x8e\xe5\xa4\x84\xe7\x90\x86\xe5\x8f\x98\xe6\x9b\xb4\xe5\x89\x8d\xe5\x90\x8e\xe7\x9a\x84\xe9\x80\xbb\xe8\xbe\x91\n" }, #endif { "DisplayName", "\xe6\x94\xb9\xe5\x8f\x98\xe5\x89\x8d" }, { "ModuleRelativePath", "Comp/CharComp.h" }, #if !UE_BUILD_SHIPPING { "ToolTip", "\xe8\x87\xaa\xe5\xae\x9a\xe4\xb9\x89\xe5\x87\xbd\xe6\x95\xb0\xe7\x94\xa8\xe4\xba\x8e\xe5\xa4\x84\xe7\x90\x86\xe5\x8f\x98\xe6\x9b\xb4\xe5\x89\x8d\xe5\x90\x8e\xe7\x9a\x84\xe9\x80\xbb\xe8\xbe\x91" }, #endif }; #endif const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UCharComp_OnPreTargetActorChange_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UCharComp, nullptr, "OnPreTargetActorChange", nullptr, nullptr, nullptr, 0, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x08020800, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UCharComp_OnPreTargetActorChange_Statics::Function_MetaDataParams), Z_Construct_UFunction_UCharComp_OnPreTargetActorChange_Statics::Function_MetaDataParams) }; UFunction* Z_Construct_UFunction_UCharComp_OnPreTargetActorChange() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UCharComp_OnPreTargetActorChange_Statics::FuncParams); } return ReturnFunction; } IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UCharComp); UClass* Z_Construct_UClass_UCharComp_NoRegister() { return UCharComp::StaticClass(); } struct Z_Construct_UClass_UCharComp_Statics { static UObject* (*const DependentSingletons[])(); static const FClassFunctionLinkInfo FuncInfo[]; #if WITH_METADATA static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[]; #endif #if WITH_METADATA static const UECodeGen_Private::FMetaDataPairParam NewProp_TargetActor_MetaData[]; #endif static const UECodeGen_Private::FObjectPropertyParams NewProp_TargetActor; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; static const FCppClassTypeInfoStatic StaticCppClassTypeInfo; static const UECodeGen_Private::FClassParams ClassParams; }; UObject* (*const Z_Construct_UClass_UCharComp_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UActorComponent, (UObject* (*)())Z_Construct_UPackage__Script_D, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCharComp_Statics::DependentSingletons) < 16); const FClassFunctionLinkInfo Z_Construct_UClass_UCharComp_Statics::FuncInfo[] = { { &Z_Construct_UFunction_UCharComp_OnPostTargetActorChange, "OnPostTargetActorChange" }, // 2125230746 { &Z_Construct_UFunction_UCharComp_OnPreTargetActorChange, "OnPreTargetActorChange" }, // 2079951949 }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCharComp_Statics::FuncInfo) < 2048); #if WITH_METADATA const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UCharComp_Statics::Class_MetaDataParams[] = { { "BlueprintSpawnableComponent", "" }, { "BlueprintType", "true" }, { "ClassGroupNames", "Custom" }, { "IncludePath", "Comp/CharComp.h" }, { "IsBlueprintBase", "true" }, { "ModuleRelativePath", "Comp/CharComp.h" }, }; #endif #if WITH_METADATA const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UCharComp_Statics::NewProp_TargetActor_MetaData[] = { { "Category", "CharComp" }, #if !UE_BUILD_SHIPPING { "Comment", "// TargetActor \xe5\xb1\x9e\xe6\x80\xa7\n" }, #endif { "ModuleRelativePath", "Comp/CharComp.h" }, #if !UE_BUILD_SHIPPING { "ToolTip", "TargetActor \xe5\xb1\x9e\xe6\x80\xa7" }, #endif }; #endif const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UCharComp_Statics::NewProp_TargetActor = { "TargetActor", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCharComp, TargetActor), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UCharComp_Statics::NewProp_TargetActor_MetaData), Z_Construct_UClass_UCharComp_Statics::NewProp_TargetActor_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UCharComp_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCharComp_Statics::NewProp_TargetActor, }; const FCppClassTypeInfoStatic Z_Construct_UClass_UCharComp_Statics::StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; const UECodeGen_Private::FClassParams Z_Construct_UClass_UCharComp_Statics::ClassParams = { &UCharComp::StaticClass, "Engine", &StaticCppClassTypeInfo

资源文件列表:

D.zip 大约有86个文件
  1. D/
  2. D/Binaries/
  3. D/Binaries/Win64/
  4. D/Binaries/Win64/UnrealEditor-D.dll 111.5KB
  5. D/Binaries/Win64/UnrealEditor-D.patch_0.exe 41KB
  6. D/Binaries/Win64/UnrealEditor-D.patch_0.exp 758B
  7. D/Binaries/Win64/UnrealEditor-D.patch_0.lib 1.97KB
  8. D/Binaries/Win64/UnrealEditor-D.patch_0.pdb 53.96MB
  9. D/Binaries/Win64/UnrealEditor-D.patch_1.exe 42.5KB
  10. D/Binaries/Win64/UnrealEditor-D.patch_1.exp 758B
  11. D/Binaries/Win64/UnrealEditor-D.patch_1.lib 1.97KB
  12. D/Binaries/Win64/UnrealEditor-D.patch_1.pdb 53.96MB
  13. D/Binaries/Win64/UnrealEditor-D.patch_2.exe 40.5KB
  14. D/Binaries/Win64/UnrealEditor-D.patch_2.exp 758B
  15. D/Binaries/Win64/UnrealEditor-D.patch_2.lib 1.97KB
  16. D/Binaries/Win64/UnrealEditor-D.patch_2.pdb 53.96MB
  17. D/Binaries/Win64/UnrealEditor-D.patch_3.exe 40.5KB
  18. D/Binaries/Win64/UnrealEditor-D.patch_3.exp 758B
  19. D/Binaries/Win64/UnrealEditor-D.patch_3.lib 1.97KB
  20. D/Binaries/Win64/UnrealEditor-D.patch_3.pdb 53.96MB
  21. D/Binaries/Win64/UnrealEditor-D.pdb 54.22MB
  22. D/Binaries/Win64/UnrealEditor.modules 80B
  23. D/Content/
  24. D/D.uplugin 443B
  25. D/Intermediate/
  26. D/Intermediate/Build/
  27. D/Intermediate/Build/BuildRules/
  28. D/Intermediate/Build/BuildRules/DModuleRules.dll 3KB
  29. D/Intermediate/Build/BuildRules/DModuleRules.pdb 11.5KB
  30. D/Intermediate/Build/BuildRules/DModuleRulesManifest.json 109B
  31. D/Intermediate/Build/Win64/
  32. D/Intermediate/Build/Win64/UnrealEditor/
  33. D/Intermediate/Build/Win64/UnrealEditor/Inc/
  34. D/Intermediate/Build/Win64/UnrealEditor/Inc/D/
  35. D/Intermediate/Build/Win64/UnrealEditor/Inc/D/UHT/
  36. D/Intermediate/Build/Win64/UnrealEditor/Inc/D/UHT/CharComp.gen.cpp 9.68KB
  37. D/Intermediate/Build/Win64/UnrealEditor/Inc/D/UHT/CharComp.generated.h 2.97KB
  38. D/Intermediate/Build/Win64/UnrealEditor/Inc/D/UHT/D.init.gen.cpp 1.33KB
  39. D/Intermediate/Build/Win64/UnrealEditor/Inc/D/UHT/DClasses.h 353B
  40. D/Intermediate/Build/Win64/UnrealEditor/Inc/D/UHT/MyActor.gen.cpp 6.09KB
  41. D/Intermediate/Build/Win64/UnrealEditor/Inc/D/UHT/MyActor.generated.h 2.9KB
  42. D/Intermediate/Build/Win64/UnrealEditor/Inc/D/UHT/Timestamp 102B
  43. D/Intermediate/Build/Win64/x64/
  44. D/Intermediate/Build/Win64/x64/UnrealEditor/
  45. D/Intermediate/Build/Win64/x64/UnrealEditor/Development/
  46. D/Intermediate/Build/Win64/x64/UnrealEditor/Development/D/
  47. D/Intermediate/Build/Win64/x64/UnrealEditor/Development/D/D.Shared.rsp 13.21KB
  48. D/Intermediate/Build/Win64/x64/UnrealEditor/Development/D/D.Shared.rsp.old 12.9KB
  49. D/Intermediate/Build/Win64/x64/UnrealEditor/Development/D/Default.rc2.res 24.39KB
  50. D/Intermediate/Build/Win64/x64/UnrealEditor/Development/D/Default.rc2.res.rsp 2.43KB
  51. D/Intermediate/Build/Win64/x64/UnrealEditor/Development/D/Definitions.D.h 1.09KB
  52. D/Intermediate/Build/Win64/x64/UnrealEditor/Development/D/Definitions.D.h.old 1021B
  53. D/Intermediate/Build/Win64/x64/UnrealEditor/Development/D/LiveCodingInfo.json 208B
  54. D/Intermediate/Build/Win64/x64/UnrealEditor/Development/D/LiveCodingInfo.json.old 156B
  55. D/Intermediate/Build/Win64/x64/UnrealEditor/Development/D/Module.D.cpp 590B
  56. D/Intermediate/Build/Win64/x64/UnrealEditor/Development/D/Module.D.cpp.dep.json 3.31KB
  57. D/Intermediate/Build/Win64/x64/UnrealEditor/Development/D/Module.D.cpp.dep.lc.json 3.31KB
  58. D/Intermediate/Build/Win64/x64/UnrealEditor/Development/D/Module.D.cpp.lc.obj 922.68KB
  59. D/Intermediate/Build/Win64/x64/UnrealEditor/Development/D/Module.D.cpp.obj 928.05KB
  60. D/Intermediate/Build/Win64/x64/UnrealEditor/Development/D/Module.D.cpp.obj.rsp 1.32KB
  61. D/Intermediate/Build/Win64/x64/UnrealEditor/Development/D/Module.D.cpp.obj.rsp.lc 1.32KB
  62. D/Intermediate/Build/Win64/x64/UnrealEditor/Development/D/Module.D.cpp.obj.rsp.old 1.3KB
  63. D/Intermediate/Build/Win64/x64/UnrealEditor/Development/D/Module.D.cpp.old 430B
  64. D/Intermediate/Build/Win64/x64/UnrealEditor/Development/D/UnrealEditor-D.dll.rsp 2.72KB
  65. D/Intermediate/Build/Win64/x64/UnrealEditor/Development/D/UnrealEditor-D.dll.rsp.old 2.36KB
  66. D/Intermediate/Build/Win64/x64/UnrealEditor/Development/D/UnrealEditor-D.exp 10.53KB
  67. D/Intermediate/Build/Win64/x64/UnrealEditor/Development/D/UnrealEditor-D.lib 17.95KB
  68. D/Intermediate/Build/Win64/x64/UnrealEditor/Development/D/UnrealEditor-D.lib.rsp 532B
  69. D/Intermediate/Build/Win64/x64/UnrealEditor/Development/D/UnrealEditor-D.lib.rsp.old 528B
  70. D/Intermediate/Build/Win64/x64/UnrealEditor/Development/D/UnrealEditor-D.sup.exp 10.53KB
  71. D/Intermediate/Build/Win64/x64/UnrealEditor/Development/D/UnrealEditor-D.sup.lib 17.95KB
  72. D/Resources/
  73. D/Resources/Icon128.png 12.4KB
  74. D/Source/
  75. D/Source/D/
  76. D/Source/D/Comp/
  77. D/Source/D/Comp/CharComp.cpp 1.75KB
  78. D/Source/D/Comp/CharComp.h 1.46KB
  79. D/Source/D/D.Build.cs 1.17KB
  80. D/Source/D/PatrolPoint/
  81. D/Source/D/PatrolPoint/MyActor.cpp 1.98KB
  82. D/Source/D/PatrolPoint/MyActor.h 777B
  83. D/Source/D/Private/
  84. D/Source/D/Private/D.cpp 557B
  85. D/Source/D/Public/
  86. D/Source/D/Public/D.h 318B
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