BIN文件和HEX文件可以互转合并
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资源介绍:
参考了:BIN 文件转换为 HEX 文件 - 何亚斌的博客 (go2aaron.com)的代码,写了个对话框的程序。共享出来,给有需要的人。
源代码很简单,不介绍了,直接上对话框图和代码,需要者自取
增加了HEX 文件转换为 BIN 文件
增加和hex文件合并
20230205:转HEX文件输入A~F字符修改为大写,避免Keil使用出错
20230215:bin文件超过64k数据错乱问题
20230709:更新C8051使用的keil编译的hex文件转换到bin错误问题
========================================================================
MICROSOFT FOUNDATION CLASS LIBRARY : BinToHexDlg
========================================================================
AppWizard has created this BinToHexDlg application for you. This application
not only demonstrates the basics of using the Microsoft Foundation classes
but is also a starting point for writing your application.
This file contains a summary of what you will find in each of the files that
make up your BinToHexDlg application.
BinToHexDlg.dsp
This file (the project file) contains information at the project level and
is used to build a single project or subproject. Other users can share the
project (.dsp) file, but they should export the makefiles locally.
BinToHexDlg.h
This is the main header file for the application. It includes other
project specific headers (including Resource.h) and declares the
CBinToHexDlgApp application class.
BinToHexDlg.cpp
This is the main application source file that contains the application
class CBinToHexDlgApp.
BinToHexDlg.rc
This is a listing of all of the Microsoft Windows resources that the
program uses. It includes the icons, bitmaps, and cursors that are stored
in the RES subdirectory. This file can be directly edited in Microsoft
Visual C++.
BinToHexDlg.clw
This file contains information used by ClassWizard to edit existing
classes or add new classes. ClassWizard also uses this file to store
information needed to create and edit message maps and dialog data
maps and to create prototype member functions.
res\BinToHexDlg.ico
This is an icon file, which is used as the application's icon. This
icon is included by the main resource file BinToHexDlg.rc.
res\BinToHexDlg.rc2
This file contains resources that are not edited by Microsoft
Visual C++. You should place all resources not editable by
the resource editor in this file.
/////////////////////////////////////////////////////////////////////////////
AppWizard creates one dialog class:
BinToHexDlgDlg.h, BinToHexDlgDlg.cpp - the dialog
These files contain your CBinToHexDlgDlg class. This class defines
the behavior of your application's main dialog. The dialog's
template is in BinToHexDlg.rc, which can be edited in Microsoft
Visual C++.
/////////////////////////////////////////////////////////////////////////////
Other standard files:
StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named BinToHexDlg.pch and a precompiled types file named StdAfx.obj.
Resource.h
This is the standard header file, which defines new resource IDs.
Microsoft Visual C++ reads and updates this file.
/////////////////////////////////////////////////////////////////////////////
Other notes:
AppWizard uses "TODO:" to indicate parts of the source code you
should add to or customize.
If your application uses MFC in a shared DLL, and your application is
in a language other than the operating system's current language, you
will need to copy the corresponding localized resources MFC42XXX.DLL
from the Microsoft Visual C++ CD-ROM onto the system or system32 directory,
and rename it to be MFCLOC.DLL. ("XXX" stands for the language abbreviation.
For example, MFC42DEU.DLL contains resources translated to German.) If you
don't do this, some of the UI elements of your application will remain in the
language of the operating system.
/////////////////////////////////////////////////////////////////////////////