blender插件hardops
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blender插件hardops
# -*- coding: UTF-8 -*-
import bpy
def _z(phrase):
language = bpy.context.preferences.view.language
if language == "zh_HANS" or language == "zh_CN":
language = "zh_CN"
elif language == "zh_HANT" or language == "zh_TW":
language = "zh_TW"
else:
language = "en_US"
try:
return ztranslate[language][phrase]
except KeyError:
# if phrase and len(phrase) > 1:
# print(("""%r, #%r""") % (phrase, language))
return phrase
except:
print("Bug!!!@iBlender®")
return phrase
ztranslate = {
"en_US": {
"Language": "Language",
"Buy More": "Buy More",
"Chat Room": "Chat Room",
"Language Description": "Language",
"Watch online video tutorials": "Watch online video tutorials",
"Translation is in progress. Whole text isn't translated": "Translation is in progress. Whole text isn't translated.", #
" (Clean Faces : False)": " (Clean Faces : False)",
" (space)": " (space)",
" H - Show/Hide Help": " H - Show/Hide Help",
" Key - Adjust Some Value": " Key - Adjust Some Value",
" a - toggle current visibility": " a - toggle current visibility",
" l - toggle looping": " l - toggle looping",
" m - use only booleans / all modifiers": " m - use only booleans / all modifiers",
" scroll - change boolean visibility": " scroll - change boolean visibility",
" w/ Bstep": " w/ Bstep",
" w/ SortBypass": " w/ SortBypass",
"'{}' is not in ('LEFT', 'CENTER', 'RIGHT')": "'{}' is not in ('LEFT', 'CENTER', 'RIGHT')",
"'{}' is not in ('TOP', 'CENTER', 'BOTTOM')": "'{}' is not in ('TOP', 'CENTER', 'BOTTOM')",
"(A) Exit Array: {}": "(A) Exit Array: {}",
"(Asset Window)": "(Asset Window)",
"(B) Width": "(B) Width",
"(B)Weight": "(B)Weight",
"(C) Keep Caps: {}": "(C) Keep Caps: {}",
"(C) Sharpen": "(C) Sharpen",
"(C) Slash": "(C) Slash",
"(C) Slice": "(C) Slice",
"(C) merge": "(C) merge",
"(C) merge(soft)": "(C) merge(soft)",
"(E) Array V2": "(E) Array V2",
"(E) Bevel": "(E) Bevel",
"(E) Voxelize": "(E) Voxelize",
"(E) Wizard": "(E) Wizard",
"(F) Fill Holes: {}": "(F) Fill Holes: {}",
"(M) Mesh Tools": "(M) Mesh Tools",
"(Q) Array": "(Q) Array",
"(Q) Brush": "(Q) Brush",
"(R) Parent Reverse: {}": "(R) Parent Reverse: {}",
"(R) Quadriflow": "(R) Quadriflow",
"(S) Clean Recenter": "(S) Clean Recenter",
"(S) Empty Target: {}": "(S) Empty Target: {}",
"(S) Sharpen": "(S) Sharpen",
"(S) merge": "(S) merge",
"(T) Solidify ": "(T) Solidify ",
"(T) Thick": "(T) Thick",
"(W) Array V2": "(W) Array V2",
"(W) Bevel": "(W) Bevel",
"(W) Booleans": "(W) Booleans",
"(W) Decimate": "(W) Decimate",
"(X) Unwrap": "(X) Unwrap",
"(Z) Asset Loader": "(Z) Asset Loader",
"(all) Toggle Renderability / Sort Lock": "(all) Toggle Renderability / Sort Lock",
"(s) Mark": "(s) Mark",
"(v) Lookdev+": "(v) Lookdev+",
"1 - Resets bevel to edge bevel defaults (profile 0.5)": "1 - Resets bevel to edge bevel defaults (profile 0.5)",
"1.5 is available under opt-ins and has your back.": "1.5 is available under opt-ins and has your back.",
"1st bevel - {}": "1st bevel - {}",
"2 - Sets bevel to vert bevel defaults (profile 0.5)": "2 - Sets bevel to vert bevel defaults (profile 0.5)",
"2 Dimensional Bevel": "2 Dimensional Bevel",
"2.9X Solver - ": "2.9X Solver - ",
"2d Bevel Added": "2d Bevel Added",
"2d Mode[V]": "2d Mode[V]",
"3 - Allows for a profile 1.0 bevel w/ edge. Useful for subdivision conversion": "3 - Allows for a profile 1.0 bevel w/ edge. Useful for subdivision conversion",
"30° Bevel Added": "30° Bevel Added",
"3d Cursor Alignment": "3d Cursor Alignment",
"3d Mode[V]": "3d Mode[V]",
"3rd Party": "3rd Party",
"60° Bevel Added": "60° Bevel Added",
"< Default >": "< Default >",
"A / Period": "A / Period",
"A : Autobox": "A : Autobox",
"A : Toggle Animation": "A : Toggle Animation",
"A complication has occured": "A complication has occured",
"ALL": "ALL",
"ALT + Scroll ": "ALT + Scroll ",
"ANGLE": "ANGLE",
"APPLY": "APPLY",
"AR hates it but it's a classic": "AR hates it but it's a classic",
"ARRAY V2": "ARRAY V2",
"ARRAY": "ARRAY",
"ARROWS": "ARROWS",
"AUTO_MESH": "AUTO_MESH",
"AUTO_OBJECT": "AUTO_OBJECT",
"AUX": "AUX",
"About": "About",
"Accept": "Accept",
"Accu Length": "Accu Length",
"Accu Shape V2": "Accu Shape V2",
"Accu Shape V2\nAllows for semi-accurate scaling or drawing\nSelection - Interactive dimension system for rescaling\nNo Selection - Box Creation utilizing accushape\nShift - Use the active object as the bounds\nPress H for help": "Accu Shape V2\nAllows for semi-accurate scaling or drawing\nSelection - Interactive dimension system for rescaling\nNo Selection - Box Creation utilizing accushape\nShift - Use the active object as the bounds\nPress H for help",
"Accu Shape": "Accu Shape",
"AccuShape V2": "AccuShape V2",
"AccuShape": "AccuShape",
"Accushape ": "Accushape ",
"Accushape": "Accushape",
"Activate Hardflow": "Activate Hardflow",
"Activate Hopstool using the T Panel button": "Activate Hopstool using the T Panel button",
"Activated Hardops": "Activated Hardops",
"Activates Mirror / Array Gizmo": "Activates Mirror / Array Gizmo",
"Activates warp on or off": "Activates warp on or off",
"Active Array to effect.": "Active Array to effect.",
"Active Axis": "Active Axis",
"Active Bevel Value": "Active Bevel Value",
"Active Face": "Active Face",
"Active N Offset": "Active N Offset",
"Active Object": "Active Object",
"Active Only": "Active Only",
"Active Only: {}": "Active Only: {}",
"Active Origin": "Active Origin",
"Active Slot: {}": "Active Slot: {}",
"Active Solidify to effect.": "Active Solidify to effect.",
"Active normal offset": "Active normal offset",
"Active object was not a valid type.": "Active object was not a valid type.",
"Active selection included": "Active selection included",
"Active solidify to effect": "Active solidify to effect",
"Active tool": "Active tool",
"Active": "Active",
"Adapitve": "Adapitve",
"Adaptive Mode : {}": "Adaptive Mode : {}",
"Adaptive Offset": "Adaptive Offset",
"Adaptive Segments": "Adaptive Segments",
"Adaptive Subdivision": "Adaptive Subdivision",
"Adaptive": "Adaptive",
"Add & Apply mirror mod": "Add & Apply mirror mod",
"Add / Adjust Bevel\nLMB - Adjust Bevel Modifier\nCTRL - Add new Bevel (30º)\nCTRL + Shift - Add new Bevel (60º)\nShift - Bypass Scale\nPress H for help": "Add / Adjust Bevel\nLMB - Adjust Bevel Modifier\nCTRL - Add new Bevel (30º)\nCTRL + Shift - Add new Bevel (60º)\nShift - Bypass Scale\nPress H for help",
"Add / Adjust mirror mod": "Add / Adjust mirror mod",
"Add / Remove bool to visibility set": "Add / Remove bool to visibility set",
"Add / Remove from visibility set": "Add / Remove from visibility set",
"Add Array Step": "Add Array Step",
"Add Bevel": "Add Bevel",
"Add Blank Material": "Add Blank Material",
"Add Bone Constraint": "Add
资源文件列表:
Hard Ops 988.31.zip 大约有826个文件